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Recent posts

xx The average intelligence of a typical Internet user
Today at 01:26:00 pm

xx don't start as a zombie if you RSO before wave one.
Today at 01:23:33 pm

xx Happy Wheels
Today at 01:06:08 pm

xx Publish Queue
Today at 12:15:06 pm

xx WoW?
Today at 12:09:10 pm

xx Public response to all zs_omega_tiger_woods requests.
Today at 11:26:50 am

xx Reshiram, out of map
Today at 08:35:21 am

xx hey jet check this out
Today at 07:22:15 am
xx

 Publish 309

Posted August 29, 2010, 08:19:40 pm
JetBoom
Founder
NoXiousNet Core / DB
  • Added total vote amount counters to the new votemap.
  • Added a time remaining to the new votemap.
  • The vote stars in the new votemap now have a frame around them.
  • Maps that are on cooldown now are pushed to the bottom of the list.
  • Added sounds to the new votemap.
  • Fixed vote stars in the new votemap having spaces between them.

Zombie Survival
  • Upped the requirements for the human awards. It's now 300 (or last human survival), 400, 500, 750, and 1000 points.
  • The game will now tell you how effective a prop is against damage when you put the first nail in.
  • Removed the air-control decrease.
  • Lunging zombies now only get their velocity set to 15% when they hit a player. They maintain full velocity if hitting a wall or other object.
  • Added a separate class/kill icon for the crow.
  • Added a separate class/kill icon for the torso zombie.
  • Crows killing other crows is now shown in the death messages.
  • Fixed poison projectiles sometimes doing physics damage.
  • Fixed a bug where a select few maps wouldn't use their spawn points properly.

 29 comments
xx

 Publish 308

Posted August 29, 2010, 10:58:09 am
JetBoom
Founder
NoXiousNet Core / DB
  • Added an auto-reconnect for if a server crashes.
  • Muting a player now mutes their voice as well.
  • Added the Deaf punishment. All you hear is an annoying ringing tone.
  • Recoded the /votemap menu and a few systems for it. Looks a lot better now. Most features aren't there yet.
  • Player votes are no longer shown in chat. You can still see other player votes in the voting menu once you're allowed to see other player votes.
  • Map elimination works differently now. Instead of having it so a certain number of maps need to be played before a map is unlocked, it now requires a certain amount of real life time to go by and the time remaining is displayed in the menu.

Zombie Survival
  • The class menu now shows zombie models as their animated icons instead. Should prevent crashing.
  • Fixed getting ammo in weapons if you packed up an Aegis board without having the kit in your inventory.
  • Fixed an exploit that allowed deployables to be made in invalid locations.
  • When damaging a prop with nails in it, nails that are connected to the world take priority in being damaged.
  • Added a range key value to point_worldhint. The default is unlimited (0). The message will begin to fade out at a distance of 25% away from the total range.

 9 comments
xx

 Event: Saturday Scramble 2

Posted August 23, 2010, 03:06:52 pm
Samuel
Community Admins
We'll be doing a couple of mini-events this Saturday with the help of some members of the forum, Yes, it's that time again

The event will be held this Saturday, 28th of August at the Sandbox server, at 6PM Greenwich Time


  • Cars are Pre-made so you don't have to build your own
  • Players must avoid obstacles spreaded through the level
  • First one to get to the finish line gets a "Gold Star"
  • 2nd and 3rd places gets a consolation prize


  • Players will recieve a Gravity Gun in the arena
  • There are 2 kind of flying Blades in the arena, both lethal.
  • Blue Spirit Blades can't be picked up
  • You can pick up Red Spirit Blades and throw it at your enemies, but be careful with it
  • Last man alive wins



  • 4 Players are randomly chosen and they are placed in the fort.
  • These 4 Players are given guns and ammo is scattered.
  • The 4 players must try to survive for the longest amount of time in the fortress.
  • Spectators are given crowbars (or fists) and they must enter and kill the 4 players.
  • Traps have also been added and breakable entrances are included.
  • Those with the longest amount of time will win a prize.


  • Surprise!



  • Ride the mechanical bull!
  • Stay on for as long as you can.
  • Movement is entirely random and not controllable by a player.
  • Longest time on the bull wins the mini-game




You can suggest events in this thread, In fact, you should contribute with it, Remember your event must be already planned and you must have a 500x100 banner

 35 comments
xx

 Publish 307

Posted August 19, 2010, 03:26:35 pm
JetBoom
Founder
NoXiousNet Core / DB
  • Saying the phrase "how do i" or "how do you" will now automatically give you a message about F1 (with the chat markup button). Works once per session.
  • Statistics are now available for Trouble in Terrorist Town: rounds played, innocent kills, traitor kills, team kills, karma, and ratios.
  • Statistics are now available for Multiplayer YouTube: points, videos played, and popularity which is points / videos.
  • Added more statistics to Zombie Survival: Points and Points / RoundsPlayed.

Multiplayer YouTube
  • You can now score points while in public rooms. There needs to be at least 5 people in the room for it to work. For every 30/PeopleInRoom seconds your video stays up, you get a point. It also records how many videos you've ever played so you get a Points to Video ratio. Your ratio is displayed in the server list (rounded of course). All of this is also available in the rankings page. For every point you get, you get 25 Silver. So for example, you play a video with 5 people in the room and it lasts a whole minute before getting turned off. You end up getting 10 points, 250 Silver, and 1 video play.

Zombie Survival
  • 90% finished with the F1 menu.
  • You now get 25% more points (rounded up) for defending a barricade. This is defined as killing or assisting in the killing of a zombie that is within 100 units from a nailed prop / aegis / turret / etc. that has been damaged by a zombie in the last 3 seconds.
  • The damage scale for hit boxes has been rearranged. The head is now worth 300% (up from 200%), the torso is now worth 50% (down from 75%), the stomach is now also worth 50% (down from 60%), and the limbs are now worth 25% (down from 50%). Hopefully this adds a bit more of a skill factor to shooting.
  • Temporary fix for mp3 files having the wrong duration. This caused things like the last human music to be played over itself.
  • The game now decides if a hit is a head shot or not by the built-in hit boxes instead of distance to bone checking. This only applies to deaths, not damage.
  • Your brains are saved when you disconnect.
  • The system for detecting if a zombie is near humans or not for the speed bonus now takes the vertical axis 3x less in to consideration. This means you should have less problems on maps with multiple floors.
  • Headcrabs and other things without heads don't have damage taken scaled by hit boxes.
  • When an undead that can lunge hits something, their velocity will be cut by 85% and they'll drop to the floor. This is to prevent people from being able to "slide" off of targets they hit for an easy lunge combo.
  • Heavily reduced the amount of air control both humans and zombies have. It's now similar to Team Play 2 or the RPG. This should prevent gliding around corners and being able to change directions mid-lunge for undead classes capable of it.
  • A zombie's class is now displayed in the scoreboard instead of their health. Other zombie players can also click on the icon to change to it.
  • Fixed the bug where if a human died next to you and they were transparent, they would still be transparent when they changed in to a zombie.
  • Added a temporary fix for dying during wave 0 and having your physics screwed up until you rejoined.
  • Replaced the system that limits nails based on prop size with a system that limits nails from being too close to each other. This should finally stop both using tall, thin props in the middle of a doorway and not being able to repair the right nail you're pointing at.

 34 comments
xx

 Publish 306

Posted August 13, 2010, 10:38:21 pm
JetBoom
Founder
NoXiousNet Core / DB
  • The forums promotion has been changed. It now requires a forum account with 30 or more posts and must be 90 days old. Anyone with the promotion already will keep it. This is as good a place as any to say this: don't reply to people posting garbage for this sake. Just report them and we can deal with it immediately. By replying to them you aren't helping and will probably get banned.

Multiplayer YouTube
  • Removed ringing death noises.
  • Added feedback sounds for a few commands.
  • A sound will play when a video is close to being unlocked.
  • A sound will play when a new video is played.
  • Updated help information for fixing black and blank screens.
  • Fixed the server name getting screwed up with videos names that are too long.
  • Fixed post processing being enabled. Pretty sure this has been on for a while without me noticing. If your screen was bright for some reason well... there you go.

Zombie Survival
  • Rebalanced some of the heavier melee weapons. Nerfed shovel and axe move speed slightly and reduced sledge hammer damage from 75 to 50.
  • The Zombie Drill actually goes through multiple enemies. If it hits an enemy, the bullet will continue in the direction it was going, possibly hitting yet another zombie. It can do this up to 5 times, each enemy damaged will only take half of the previous hit's damage.
  • Turrets now emit smoke when their health is low. The smoke becomes darker with less health.
  • Turret health displayed on the side of them is now displayed as a percentage instead of health / maxhealth.
  • Lunge attacks from Fast Zombies now deal 2x damage towards non-living things.
  • Added the 'Akbar' Assault Rifle to the 75 point tier.
  • Drowning is now networked much better.
  • Your breathe meter will refill over time instead of instantly once you resurface.
  • The Surgeon buff no longer uses extra Medical Kit charges to do its bonus healing effect.
  • Aegis boards now have the name of their owner plastered on both sides of them.
  • Fixed stretched avatars in the scoreboard.
  • Fixed the bug where removing a nail when there is two remaining will remove both but only give you one back.

 12 comments
xx

 Event: Clash of the Titans

Posted August 09, 2010, 01:37:31 pm
xRdJx
Community Admins


Thanks to Carline for the fantastic banner.

Time: 8pm GMT   (3pm EST)
Date: Saturday 21st August

 58 comments
th_clap

 Event: Tiberian Sun

Posted August 08, 2010, 06:40:39 am
Chubfish
Community Admins


The "Tiberian Sun" Event

Host: Chubfish

When: August 16th, Monday, 8PM GMT.

Thanks to ReXeN for the banner.

REMEMBER! This game is  FREE  and so anyone can participate.

UPDATE: Matchups have now been done. If you are participating check the bottom of this post so you know your teams matchup.
__________________________________________________________________________ ___________________________________

Intro

Command & Conquer: Tiberian Sun is a free RTS game. It is much more stable than its predecessors which is mainly why I chose it.

The multiplayer in this game works like a lobby. Because XWIS took over Tiberian Sun's servers, you can host games on it, which are visible to anyone. This will make joining games easy.

The event will be in the style of a tournament like the last one, except this time it will be in teams of 2. You can even have your own team name.

READ THE RULES AND BASICS SECTIONS OF THE EVENT BEFORE SIGNING UP.

__________________________________________________________________________ _____________________________________________

Basics:

The game will be the ORIGINAL Tiberian Sun, not the expansion.

There are 2 factions in this game. One is GDI - the other is Nod. Both have their advantages and disadvantages against each other.

The aim of the game is simple; command your forces and conquer the enemy before they conquer you.

It'd be best if you played the singleplayer missions a bit, they're pretty straightforward and teach you alot of basic things.

You have a week if you haven't played before, which is more than enough time to get used to it.

Hosting for this game is VERY easy and reliable.

__________________________________________________________________________ _____________________________________________

How to play: (READ THIS SECTION CAREFULLY!)

You will need Tiberian Sun. This game is FREE! Don't get EA's version because it's bad. Instead get this one:

http://www.cnc-comm.com/community/index.php?action=downloads;sa=view;down=41

To make multiplayer work, don't install the LAN patch (videos are optional but not needed either).

When launching the game, run it as an administrator.

When in game, pick the original Tiberian Sun (without Firestorm) and click Internet, then just type a name and password in the field.

Don't click new account.

It should take you to XWIS' servers when you click "OK", which means it works:



__________________________________________________________________________ _____________________________________________

Rules:

- WE ARE USING THE ORIGINAL TIBERIAN SUN, NOT FIRESTORM.

- There will be limited slots for 16 players. Maybe one or two substitute teams but only post after all the slots are filled for these positions.

- The 16 players will enter 4 2v2 matches.

- The 8 winners from this will then enter 2 more 2v2 matches.

- The 4 winners will then enter a 2v2 match.

- The last 2 people left will then enter a 1v1 match to decide the 1st place winner.

- The faction you pick (GDI or Nod) will have to be used throughout the whole event.

- The person you're paired with must be with you throughout the whole event. Your choice on who that person is.

- Crates will be ON. I'm sick of catering to people who want them off, just don't use them if they explode and kill your army.

- Fog of war OFF.

- Tech level will be 10.

- Game Speed will be 4.

- 5500 credits.

- Hosts will randomly choose a map. It doesn't matter what it's on. No custom maps however.

- Un-allying with your teammate is not allowed fullstop. You MUST remain allied with them till the final match. You can't just crush them before the final match.

- <NEW>: Short game ON. This means when all your buildings are destroyed you lose the game. This should prevent units camping the edge of the screen or above water or something dumb.

- Anyone not following the rules will be disqualified. Report anyone to me. This includes bad hosts.
__________________________________________________________________________ _____________________________________________

Prizes:


1st Place: 150k silver and the "Won Contest" award.

2nd Place: 75k silver.
 
3rd Place (2 people will get this):
25K silver.

All players who participated and got past the first 2 rounds will recieve a "Gold Star" award.

__________________________________________________________________________ _____________________________________________
Sign-ups:

This will be done in pairs. 2 people in each team. You will randomly face another team in the event.

Just post your team name, players in your team and faction you will play as.

You can have 1 GDI player and 1 Nod player or 2 GDI players or 2 Nod players if you like.
__________________________________________________________________________ _____________________________________________

Teams Left: ALL SLOTS TAKEN

Team 1 - Red Alert Generals of the Tiberium Sun

ReXeN (GDI)
Noxusfreeze (GDI)

Team 2 - Racecar

Numbers (Nod)
Duff (Nod)

Team 3 - The Black Hand

WarRage (Nod)
Takara (Nod)

Team 4 - The Destruction of the Eastern Kingdoms (aka TDotEK)

PowerPinch (GDI)
Herry the Headcrab (GDI)

Team 5 - Globally Defenestrated Initiative

Chubfish (GDI)
captainzaku (Nod)

Team 6 - Kane Lives In Death

Naelstrof (GDI)
Minimoose (GDI)

Team 7 - "A" Team

itzTheresa (GDI)
Joo. (GDI)

Team 8 - The Faggots

Soda Odyssey (GDI)
Vaba (Nod)
___________________

Matchups

ROUND ONE

Match 1 OVER:

Red Alert Generals of the Tiberium Sun  won by default.

Match 2 OVER:

Racecar won by playing.

Match 3 OVER:

Globally Defenestrated Initiative
won by playing.

Match 4 OVER:

Kane Lives In Death won by playing.


____________________________________________________________________
ROUND TWO

Match 1 OVER

Kane Lives In Death won by playing; other team also forfeit after the first 1v1 match.

Match 2 OVER


Racecar won by playing.

____________________________________________________________________
ROUND THREE

Semi-final

Racecar won.

FINAL

Numbers won against his teammate.

 57 comments
xx

 Event: Tankmaster's Teambuilding Exercise

Posted August 07, 2010, 12:41:26 pm
Tankmaster
Subadmins
In this event we build friendship, community, as we work together to complete various challenges

The Challenges will vary from a friendly race to the button, To a Fun game of hide and seek, To a great game of jump rope, And even a fun game of staying on the platforms!  Everyone is invited to join in on this great team building event, seeing as how crash course was changed for tomorrow.

The event will begin at 1:30 PM Eastern Standard Time (EST) today!



 20 comments
sekret

 Event: Command And Conquer

Posted August 05, 2010, 11:32:43 am
Chubfish
Community Admins


The "Command and Conquer" Event

When: August 7th, Saturday at 8PM GMT


Event Organiser: Chubfish

Thanks to ReXeN for the banner.
____________________________________________________________________


Intro:

Command and Conquer 95 (or C&C95) is an old RTS game that is now free. However, it had a recent (2009) unofficial update that fixed many bugs and allowed it to function on Windows Vista/7.

There is also now working multiplayer for the game for up to 6 players using "CNCNet" - a tool that allows you to play "network" games online.

With this in mind, I thought a good idea would be to host a tournament for this game...with some prizes too.

__________________________________________________________________________ __________________________________________________________________________ __

Basics:


There are 2 factions in this game. One is GDI - the other is Nod. Both have their advantages and disadvantages against each other.

The aim of the game is simple; command your forces and conquer the enemy before they conquer you.

It'd be best if you played the singleplayer missions a bit, they're pretty straightforward and teach you alot of basic things.

__________________________________________________________________________ __________________________________________________________________________ __

Rules:


- There will be limited slots for 12 players.

- The 12 players will enter 4 1v1v1 matches against each other, with the players in each being random.

- The 4 winners from the matches will then enter 2 1v1 matches, again the players being random.

- The 2 winners from those matches will then have a final 1v1 match against each other until we have 1 final winner.

- The faction you have picked (GDI or Nod) will have to be used throughout the WHOLE event. You can't be GDI for one match and then Nod for another.

- The Tech Level of the game will always be 7 (meaning every building/unit can be built on each side).

- Crates will be on for the matches, for now. There isn't really any upside to getting them unless you're extremely lucky.

- The amount of starting units will be 0 and the amount of starting credits will be 5000. This should make matches last a bit longer.

- Tiberium spawning will be turned on.

- Bases only. No other mode will be used (no CTF, Mobile HQ or No Bases).

- The map will be randomly chosen for the match you have been put in and the host will be told to use that except for the final match, which will be on Green Acres.

- There will be 4 hosts, post if you want to be one. You will have to set up the game to the rules shown and there should only be 4 games with 4 players in each at the start.

- Anyone not following the rules will be disqualified. Report anyone to me.

- Any host not following the rules in the first 4 matches will result in someone else hosting the match and them being disqualified. This will create a 3 player game, but it will work the same.

- If a host doesn't follow the rules in the matches after the first 4 matches, they are automically disqualifed and the other player is taken to the next round.

Here is a screenshot of how your game should look if you set it up correctly:




__________________________________________________________________________ __________________________________________________________________________ ______________________

Prizes:


1st Place: 100k silver, a title based on the faction the player won the event with.

2nd place: 50k silver, a title based on the faction the player won the event with.
 
Joint 3rd Place (2 people will get this): 25K silver, a title based on the faction the player won the event with.

All players who participated will recieve a gold star, this doesn't include substitutes who don't participate.

__________________________________________________________________________ ___
__________________________________________________________________________ ___


How to play:

1 - You'll need Command and Conquer 95. You can get this from here:

http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/cc95v106b_r2_full.exe


This version is fully up to date and should run on Windows Vista/7. You could test it by playing the first singleplayer mission of either faction. If you have trouble check the issues section.


2 - You will need CNCNet, which you can get here:


http://cncnet.cnc-comm.com/?page=downloads

...and follow this guide to get it working:

http://cncnet.cnc-comm.com/?page=setup


3 - If you can port forward manually you wont need to use UPNP Tool, but if you can't, just click "Get all port mappings" and then "Map my port" in the UPNP tool.


After you have done this, you are pretty much set up to play multiplayer C&C games. You probably wont even need to do Step 1 of the guide.

__________________________________________________________________________ ________________________________________________________________

Known Issues and Fixes:


On the first 2 missions in each faction, the map is actually too small for the resolution and it causes graphical bugs. You can fix this by opening the options menu and closing it again.

This wont happen in multiplayer however, because the maps are all too big for it to happen.


Another bug is an uncommon colour glitch, which inverts some of the colours in the game upon start up. Apparently alt-tabbing fixes it but I know a permanent fix. If you want it, just ask.


Other than that, I don't know of any more issues with the game that haven't been fixed already. If you find one, post it here.

---------------------------------------------------------------------------------------------------------------------------------------------------------------

I have already gotten some people playing the game, so I know the multiplayer works if you set it up correctly.

If you have any more troubles with setting this all up then ask me in this thread or PM me, but there shouldn't really be any more issues.
__________________________________________________________________________ ________________________________________________________________
__________________________________________________________________________ ________________________________________________________________



UPDATE: This event is finished. There were no winners and I'm going to do a Tiberian Sun event for next week, with information coming out tomorrow. Same prizes, different titles, similar rules.

 42 comments
xx

 Event: Crash Course

Posted August 03, 2010, 04:44:14 pm
Samuel
Community Admins

Ahoy Space Pirates, Ready for some challange?

Build your Airplane and conquer the Nine Mysterious Sky Rings, It's pretty simple, And go through them.

Rules:
No Hoverballs.
No Wire.
Keep Upright Is allowed
Your ship must go through each of the Nine Rings, in no order
The fastest ship wins.
You have 10 minutes to complete everything

When:
Sunday, August 8th in the NoxiousNet Sandbox (Click here to Connect)

Prizes:
1st Place: 80k Silver, Plus maybe a custom award
2nd Place: 30k
3rd place: 10k
Best Design: 10k


 6 comments
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