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Recent posts

xx Need insight on what to upgrade for my comp.
Yesterday at 11:48:37 pm

xx What any one can do to help
Yesterday at 11:12:38 pm

xx Yeah
Yesterday at 08:23:53 pm

xx SC2 Beta
Yesterday at 07:55:03 pm

xx Force "joystick 0" on clients
Yesterday at 07:14:45 pm

xx Introducing Nox Groups and Matches
Yesterday at 07:03:48 pm

xx Show me what you look like (real life pics)
Yesterday at 04:39:18 pm

xx ZS t2 pistol balancing+board pack
Yesterday at 03:21:29 pm
contract

 Publish 282

Posted March 09, 2010, 12:40:01 am
JetBoom
Founder

NoXiousNet Core / DB
  • Servers now broadcast to all other servers when a map is changed. It displays the server name, number of connected clients, max players, and a button to connect (using <connect> chat tag).
  • Some gamemodes broadcast information to other servers when important things happen. Things like round results.

Zombie Survival
  • Pressing jump as a headcrab now triggers the jump attack.
  • Reload with the normal Zombie class is now a short moan instead of a looping one. Secondary fire is still a loop and arm waving animation.

 24 comments
xx

 Publish 281

Posted March 07, 2010, 09:57:26 pm
JetBoom
Founder

NoXiousNet Core / DB
  • Added the Mechanized Eye item. 50,000 Silver.
  • Added the Poison Eyes item. Green version of current glowing eyes. 500,000 Silver.
  • Added the Purple Eyes item. Purple version of current glowing eyes. 500,000 Silver.
  • Added the Radiant Eyes item. Each eye changes colors over time. Costs 1,000,000 Silver. Supposed to be a long term goal or for people who have too much silver to throw around.
  • ChatBox markups now have examples and better descriptions instead of displaying their regular expression when you mouse over the help tooltip.
  • Clicking an emote in the emote list will now play the sound only to you instead of in chat.
  • Added chat box markup: <connect=name>. Clicking on it will pop a box up to confirm if you want to connect to that server or not. Servers not hosted by nox can't be used. Name is the same as used in the /portal command.

Multiplayer YouTube
  • You can no longer use emotes when the video player is locked.
  • You can no longer suicide when the video player is locked.

Zombie Survival
  • The Across the Board award is now given for getting the most kills, damage to both teams, and brains eaten.
  • Hurt aim now starts at half maximum health instead of just 50.
  • Added self-debuffs for extra Worth. Slowness (significantly slower than others), Weakness (less maximum health), Palsy (hurt aim starts at 99% health), Unlucky (no arsenal upgrades), Hemophilia (unable to be healed or use health chargers). The debuffs are worth less than the opposite bonuses (if applicable) so if you choose both you end up losing overall worth. Try using all at the same time for a real challenge.
  • Fixed being able to nail to the sky texture.

 29 comments
xx

 Publish 280

Posted March 01, 2010, 02:27:43 am
JetBoom
Founder

NoXiousNet Core / DB
  • Admins are no longer under the restriction of chat spam protection.
  • Fixed the 'Voice Changer' item not working.
  • Fixed CSC being able to be spammed.

Zombie Survival
  • Requested for color blind players: you can now choose the colors to use for health auras. You can specify both a starting color and an ending color.
  • Detached the noxiousnet back-end from the gamemode for future releases.
  • Dead players in the scoreboard now have gray names.
  • The Medical Kit now displays a recharge bar on the user's HUD and has a custom ammo display.
  • Replaced the color selectors in the options menu with actual color bars from Derma.
  • Increased the Zombie Assassin awards to higher kill counts: 4, 8, and 16.
  • Removed the requirement on the Assassin awards to kill different players.
  • Increased the Ocelot award requirements from 5 to 15 kills.
  • Increased the Sharpshooter requirements from 6 to 10 straight kills.
  • Fixed the 'Survivalist', 'Sharpshooter', 'Hellsing', 'Ocelot', and all Assassin awards.
  • Fixed the Human Bronze award not automatically being awarded if you survive as the last human.
  • Fixed an exploit where players could drop a med-kit and pick it back up to instantly recharge it.

 21 comments
lightbulb

 Zombie Survival IP change

Posted February 26, 2010, 08:17:24 pm
JetBoom
Founder

Changed back.

Zombie Survival is now at 65.60.53.26:27015 instead of 65.60.53.27:27015

Team Play 2 is now at 65.60.53.27:27016

Update your favorites.

 1 comment
xx

 Publish 279

Posted February 21, 2010, 08:25:26 pm
JetBoom
Founder

NoXiousNet Core / DB
  • One-life and Half-life punishments now reduce maximum health as well.

Multiplayer YouTube
  • Disabled votekick and voteban.

Zombie Survival
  • Recoded and modulated the scoreboard.
  • Zombies can now see human and zombie health in the scoreboard but humans only see the zombie side's death count.
  • The server now displays the amount of time remaining until wave 1 begins instead of just "Getting ready".
  • Fixed the fear meter not reducing the damage of all damage types.
  • Reduced the fear meter's maximum power per zombie from 25% to 10%.
  • Nails get less useful to repairing 50% faster.
  • All zombies that previously did DMG_GENERIC now do DMG_SLASH.
  • Poison Zombie melee now deals 75% slashing damage and 25% poison damage instead of 100% slashing damage.
  • Increased all zombie speeds by about 6%.
  • Increased Poison Zombie melee damage from 45 to 48.
  • Increased Head Crab pounce damage from 4 to 5.
  • Increased Fast Zombie melee damage from 7 to 8.
  • Total damage for Poison Headcrab damage over time is now 58 instead of 40.
  • Increased Poison Headcrab pounce damage from 5 to 10.
  • Increased Poison Headcrab damage vs. non-organic entities from 25 to 30.
  • Increased Poison Headcrab number of damage ticks from 7 to 12.
  • Decreased Poison Headcrab damage tick time from 2 seconds to 1 second.
  • Decreased Poison Headcrab damage over time from 5 per tick to 4 per tick.
  • Wraith visibility is now also affected by distance as well as speed. A wraith that is a good distance away won't be able to be seen even if they're moving at full speed.
  • Most strong melee attacks disorient humans. Similar to the fast zombie pounce but a bit less dramatic.
  • Headcrab and Fast Zombie pounce attacks no longer hit other zombies.

 25 comments
xx

 New SandBox gamemode

Posted February 13, 2010, 12:10:23 am
JetBoom
Founder

The SandBox gamemode has been rewritten. We now have our own prop protection and buddy system as well as everything being completely recoded. Some new features include streamlined rights management for moderators as well as a new personal god mode and buddy damage system. You can now override the server's godmode (only turn it off) and also make it so only buddies can damage you.

 21 comments
spotlight-left

 Publish 278

Posted February 08, 2010, 04:54:04 pm
JetBoom
Founder

NoXiousNet Core / DB
  • Voting for a map or gametype now plays a sound to the voter.

Zombie Survival
  • Repairing a nail now, over time, decreases the effectiveness of repairing it until you eventually can't repair it at all.
  • You can now repair nails to 100% health instead of just 80%.
  • If the humans win the round then they can run around with god mode until the map ends.
  • Added the Scarecrow honorable mention for killing the most crows.
  • Added the Repair Man honorable mention for repairing the most damage to barricades.
  • Reduced the maximum distance for the Stupid honorable mention from 2000 units to 1024 units.
  • Reduced the minimum distance for the Outlander honorable mention from 12000 to 8000 units.

Super Mario Boxes
  • Players now get a 4 second spawn protection in Team Deathmatch.

 8 comments
xx

 New default SandBox map

Posted February 07, 2010, 08:53:00 pm
JetBoom
Founder

We've started using gm_ultimate_hill_grass instead of the old flatgrass map.



No need to download, just join the server and you'll download it automatically.

 21 comments
gmod

 Some new SandBox moderators

Posted February 01, 2010, 02:57:07 am
JetBoom
Founder

I've recently added about 6 new moderators for the SandBox. More will be added as time goes on and we get some competent people building.
  • Numbers
  • gin seng
  • Weapon Master
  • Charles_G
  • Dr. Weird
  • Someone

I also have a brand new version of the severely outdated gamemode in the works to streamline the adding of new content and updated versions of addons.

 8 comments
xx

 Lua Animations editor released

Posted January 29, 2010, 04:52:51 pm
JetBoom
Founder

Darkspider has released an editor for the Lua Animations API that I created a few months ago. Now even you can create custom animations!


 19 comments
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