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16 users and 24 guests are currently browsing the forum.Recent posts
propkill achievemantToday at 11:50:48 pm
Completely player driven monster system: how it works now and how it's plannedToday at 11:49:40 pm
Team Deathmatch sure is funToday at 10:46:21 pm
Japanese people are racistToday at 10:27:33 pm
Youtube server moderatorsToday at 10:25:31 pm
10 Man dream teamToday at 10:12:45 pm
Jesus christ...Today at 09:58:03 pm
Leap of Faith, LEAP in TIME #10 Today at 09:54:21 pm

Publish 278
Posted Today at 04:54:04 pmNoXiousNet Core / DB
Zombie Survival
- Voting for a map or gametype now plays a sound to the voter.
Zombie Survival
- Repairing a nail now, over time, decreases the effectiveness of repairing it until you eventually can't repair it at all.
- You can now repair nails to 100% health instead of just 80%.
- If the humans win the round then they can run around with god mode until the map ends.
- Added the Scarecrow honorable mention for killing the most crows.
- Added the Repair Man honorable mention for repairing the most damage to barricades.
- Reduced the maximum distance for the Stupid honorable mention from 2000 units to 1024 units.
- Reduced the minimum distance for the Outlander honorable mention from 12000 to 8000 units.

New default SandBox map
Posted Yesterday at 08:53:00 pmWe've started using gm_ultimate_hill_grass instead of the old flatgrass map.

No need to download, just join the server and you'll download it automatically.

No need to download, just join the server and you'll download it automatically.

Some new SandBox moderators
Posted February 01, 2010, 02:57:07 amI've recently added about 6 new moderators for the SandBox. More will be added as time goes on and we get some competent people building.
I also have a brand new version of the severely outdated gamemode in the works to streamline the adding of new content and updated versions of addons.
- Numbers
- gin seng
- Weapon Master
- Charles_G
- Dr. Weird
- Someone
I also have a brand new version of the severely outdated gamemode in the works to streamline the adding of new content and updated versions of addons.

Lua Animations editor released
Posted January 29, 2010, 04:52:51 pmDarkspider has released an editor for the Lua Animations API that I created a few months ago. Now even you can create custom animations!


Publish 277
Posted January 15, 2010, 09:13:51 pmZombie Survival
- Barricade Kit boards are now separate entities that mappers can use. They also show health all the time to team members with a color-coded glow based on health.
- Humans can now repair damaged nails at 10 points of health per swing. Every 50 health repaired is worth one point. You can only repair up to 80% of a nail's total health with this method. To prevent people from exploiting this, a nail has a 'cooldown' of 0.25 seconds before it can receive another repair hit. Just in case someone finds a spot where 20 people can keep repairing one nail.
- You can only have 6 nails in a single prop. If you need more then start stacking props.
- Added the Board Pack tool. Simply put, it's a 6 pack of strong boards to be used in conjunction with the hammer and nails. Useful for those maps with little props. The boards are smaller than Aegis boards but are still useful for windows and such.
- Floating scores can now be seen through walls and other objects.
- Increased the range of zombie spawn gas clouds from 300 to 400.
- Zombie spawn gas clouds can now damage humans to 1 HP instead of just 5 HP.
- Dropped the price of starting ammo by 5 points each.
- Dropped the price of flashlight batteries from 10 points each to 5 points each.
- Slightly increased the price of some of the stronger melee weapons.
- Fixed humans being able to damage nailed props such as wooden chairs and other props that aren't invulnerable in the engine.
- Fixed the grenade weapon showing up a split second if you didn't have any grenades left.
- Fixed sometimes not being able to use ammunition not actually in a clip for some weapons that didn't use clips.

Publish 276
Posted January 12, 2010, 09:45:35 pmZombie Survival
- Reduced the Worth requirements of some of the pistols.
- Added the 'Stubber' Rifle to the loadout menu.
- Added the 'Tosser' SMG to the loadout menu.
- Chem Zombies can now safely be killed by a BLUNT melee weapon that does NOT gib them from too much damage. Careful with the sledge hammer and shovel. Ideal weapons are the pot and pan, keyboard, plank, etc.
- Poison damaging projectiles and the poison headcrab now deal DMG_ACID instead of just DMG_DIRECT. Puts a screen effect up for hit players.
- Reduced individual poison flesh damage from 5 to 4.
- Shooting zombies in the legs slows them down.
- Re-did the hitbox damage multipliers. Head remains at 200%. Chest is up from 75% to 100%. Stomach remains at 75%. Arms and legs go down from 75% to 50%.
- You no longer get points from healing team members during Wave 0.
- The requirements for stat tracking is now 16 players instead of 12.
- Fixed not getting money but still receiving losses and wins when under the stat tracking requirement.

Publish 275
Posted January 06, 2010, 08:34:47 pmMultiplayer YouTube
- The gamemode now displays who caused the video to be played.
- The same video can't be played again until 5 more videos are played.
- Reasons why your video won't play are displayed to you now.
- You can no longer vote yay or no on a video until it's been up for 4 seconds.
- The person who caused a video to be played can no longer yay their own video.
- You can only switch your flashlight on and off every 1.5 seconds.
- The default time a video is up for was increased from 30 seconds to 40 seconds.
- Added tf2 and l4d to banned tags.

Publish 274
Posted January 04, 2010, 07:38:43 pmNoXiousNet Core / DB
Multiplayer YouTube
Zombie Survival
- Added translations to the attachments system for the breen, alyx, and monk models because their heads were slightly smaller and larger than the rest.
Multiplayer YouTube
- The gamemode now displays in chat what video ID a video is when it starts playing.
- Certain videos that have stupid tags in them will be auto-banned when played.
Zombie Survival
- Added info_player_redeemed. Works just like the other ZS info_player* classes but this one is specially made for players who have redeemed. If none exist then they use the info_player_human entities.
- Added the ability to specify health multipliers for individual prop models. The blue shelf is the first to use this with a 50% multiplier.

Multiplayer YouTube added
Posted January 02, 2010, 04:39:09 pmConnect to the server through /portal, the server browser or directly to 65.60.53.27:27019
You need Internet Explorer updated to a decent version as well as Flash Player installed.
Simply say a youtube link in chat to play the video. The player will be locked for 30 seconds. Say yay, cheer, or yeah to lock the video for 10 more seconds. Say no, bullshit, or shit to reduce the lock timer by 5 seconds. You can't play the same video that was just played twice in a row.
Admins can use !ban to completely ban videos from being played again or use !lock # to set the lock timer to a specific number.
You need Internet Explorer updated to a decent version as well as Flash Player installed.
Simply say a youtube link in chat to play the video. The player will be locked for 30 seconds. Say yay, cheer, or yeah to lock the video for 10 more seconds. Say no, bullshit, or shit to reduce the lock timer by 5 seconds. You can't play the same video that was just played twice in a row.
Admins can use !ban to completely ban videos from being played again or use !lock # to set the lock timer to a specific number.

Awesome Strike re-added
Posted December 30, 2009, 04:47:40 pmAwesome Strike has been reenabled. The IP is 65.60.53.27:27015
You can connect to it through the /portal command, our server list, or the in-game server browser. Gameplay rankings and stats are available!
You can connect to it through the /portal command, our server list, or the in-game server browser. Gameplay rankings and stats are available!
Support NoXiousNet by donating.

