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NoXiousNet
 11 comments

Publish 361

 January 23, 2012, 08:27:29 pm by JetBoom
NoXiousNet in general
  • If a female version of an emote does't exist, the male version will now play instead of nothing.
Awesome Strike: Source
  • Increased the time needed to capture a zone from 15 to 20 seconds.
  • Decreased the time needed to win a round when all zones are captured from 30 to 15 seconds.
  • Slightly increased the time that the flinch state lasts.
  • The Awesome Launcher projectile can now only be destroyed with explosives.
  • The Awesome Launcher projectile size has been halved.
  • The Awesome Launcher projectile no longer collides with players.
Zombie Survival
  • Added a new ability for the normal Headcrab: burrow. You can now burrow under soft ground such as dirt, grass, and snow. It takes 2.5 seconds to burrow or to dig back out. You also regenerate health.
  • Fast Zombie force vs. prop has been reduced back to normal levels.
  • Fast Zombie now only has their view turning limited while actually leaping, not during the pre-leap animation.
  • Zombies now knock humans back a bit less.
  • Humans are no longer knocked back if they are currently inside of a prop while barricade ghosting.
  • Players can no longer use weapons, tools, or deployables while they are ghosting.
  • Fixed not being able to aim prop throwing as a zombie.
  • Fixed Fast Zombie not being able to duck through stuff.
  • Fixed Fast Zombie having normal voice pitch.
  • Fixed having the wrong voice set if you picked a model that is restricted (charple, corpse, etc.).
  • Fixed having the wrong collision rules if you used feign death.
  • Fixed seeing spazzing on zombies using feign death.

 50 comments

Publish 360

 December 29, 2011, 09:32:27 pm by JetBoom
The new barricade ghosting may be a bit buggy. Do tell if it happens to break the gamemode since I haven't been able to test it completely.


NoXiousNet in general
  • Fixed having white on white text for certain VGUI elements while playing certain gamemodes.
  • Moderators can voice mute as long as they want as well as permanently.
  • Fixed an exploit with the ice skates punishment that would allow you to move faster than intended.
Zombie Survival
  • Zombie melee can now hit multiple player targets at the same time. Damage taken is reduced by 20% per extra target up to a maximum of 50% less damage taken.
  • Humans can now hold down ZOOM (default is Z) to use ghosting mode. This causes you to walk extremely slow but you are able to move freely through barricade props. This includes deployables as well as nailed objects.
  • You can now only manually control the one turret that's nearest to you and that you own.
  • Added the Eraser pistol to the Points menu. Its damage is moderate but damage increases as remaining shots decreases. The last shot is 150% damage.
  • Rebalanced the Fast Zombie. Lunging now damages humans again but you can no longer control yourself while going through the air. There is also a short wind up before lunging.
  • Poison Zombies no longer take damage from throwing poison.
  • Removed the speed bonus zombies get when far away from humans. With dynamic spawning, there is no longer a need for it.
  • Melee is no longer safe to use on Chem Zombies.
  • Chem Zombie health has been increased from 50 to 100.
  • Headcrab and Fast Headcrab health increased by 10.
  • Fear-o-meter range increased from 512 to 768.
  • Changed post processing to be more dependent on the fear-o-meter.
  • Decreased Chem Zombie maximum explosive radius but slightly increased maximum damage.
  • Zombies that are laying on the ground now slowly regenerate health.
  • Fixed various animation bugs for headcrabs.
  • Fixed seeing blood effects if shooting through a team member.
  • Fixed Wraiths having footstep sounds.
  • Fixed custom iron sights not working if you're not the first person to pick up the weapon.
  • Fixed items placed in the map by map makers being cleaned up as if they were dropped by a player.
  • Fixed various awards not working such as Survivalist, Ocelot, Hellsing, etc.
Awesome Strike: Source
  • Added weapon selection queuing. If you try taking out a weapon when you're busy with something else (shooting, swinging, etc.), the game will now queue that action and automatically swap to that weapon as soon as you're idle.
  • Added flinching. Being hit for at least 40 damage from any damage, melee damage, or explosive damage will cause a player to flinch. This interrupts special moves as well as attacks (even guns) for 0.4 seconds.
  • Added slight screen wobble / shake effects when doing certain actions or getting hit by certain things.
  • Being knocked down will now cancel weapon attacks such as melee swings in order to prevent being able to hit people with an attack while knocked down.
  • Added model decoration to the Berserker Sword.
  • Fixed win streaks and statistics not updating.
  • Fixed the Berserker Sword being able to deflect bullets from all angles.

 17 comments

Interview with Jetboom

 December 28, 2011, 07:36:16 am by Samuel
Recently Robert Fuller from Garry's Mod Informant debuted in that website having an interview with the NoXiousNet overlord Jetboom, where he discusses the history of NoXiousNet and it's gamemodes, and teases future updates for them,  Such as adding new elements to Zombie Survival and a remake of everyone's favorite but yet not so popular Obby.

Robert also made a brief review of the Zombie Survival

You can read the full interview in the link below, Enjoy your time reading it:

http://www.gmodinformant.com/2011/12/26/noxiousnet/

 21 comments

Holidays

 December 20, 2011, 11:00:57 pm by JetBoom
Here's some stuff going on to celebrate until New Year's.

December 22nd - December 31st
  • 50% off everything. Diamond Member will be $7.50, Gold will be $2.50. Silver will be $1 for 60,000.
  • RTP will be released finally.
  • Publish 360.

Christmas Day
  • SandBox will be playing on Christmas Town. You can come sit on Santa's lap and / or spam snowballs everywhere. Maybe Santa will come and give gifts to good little boys and girls.
  • Deadline for best holiday screenshot contest.
If you have any other events you want to share, feel free to post and I'll post them up here.

 21 comments

Publish 359

 November 27, 2011, 01:02:50 am by JetBoom
NoXiousNet in general
  • Added the "so high right now" and "ice skates" punishments.
Awesome Strike: Source
  • Holding RELOAD with the Berserker Sword now allows you to deflect bullets aimed towards the upper body area. It will not work on bullets shot at the legs. Bullets deflect off in a rather random pattern so it's not very viable for throwing bullets back at attackers.
  • Holding RELOAD with the Shockwave Bat now allows you to block weak melee attacks and bullets aimed at the upper body area.
  • Fixed Force Shield simply blocking bullets instead of reflecting them.
  • Enhanced effects for Shockwave Bat alternate attack.
  • Fixed exploit allowing you to jump extremely high with the Shockwave Bat.
  • Fixed bug where the Shockwave Bat wouldn't appear for certain models.
I also know of the bug where bullets freeze in mid-air if shooting very close people who are deflecting bullets. Don't bother reporting it.

 7 comments

Publish 358

 November 25, 2011, 01:07:33 am by JetBoom
Awesome Strike: Source
  • Fixed unarmed not giving health back if using Blood Lust.
  • Decreased the time needed to win defusal from 60 seconds to 30 seconds.
  • Last Chance in defusal is now triggered when not all points are held by one team or a point has been in the process of being captured in the last 3 seconds.
  • Bullets have been made a little bit slower.
  • You now slowly regenerate health while crouching and standing still.
  • Added the Red Barrel on a Stick weapon. Pretty easy to understand what it does.
  • Added the Dodge Ball weapon. If the ball hits an enemy (or yourself), then they will be knocked down, thrown back, and damaged for a bit depending on velocity. You can catch the ball by holding USE when your ball is on cool down.
  • All melee weapon attacks are a bit faster and more responsive.
  • Created a new GUI for selecting weapons and skills.
  • Enhanced a few GUI effects.
  • Added the Seizure Slayer skill shot worth 1 point for taking out people that are having a seizure.
  • The Shockwave Bat's lunge attack now makes the user jump higher in the air, travel faster, and have less of a cool-down.
  • The time required before you can detonate a detonation pack has been decreased from 2 seconds to 1.5 seconds.
  • Cool down time on most cool down based weapons has been decreased.
  • Players now recover from knockdown much faster.
  • FOV is now increased depending on velocity instead of just when sprinting.
  • Light Bending no longer cares about the actual light level around the user. It now only takes in to consideration time since activation and movement speed.
  • The slowdown towards the end of a dodge has been capped above a certain point. You will no longer go slower than your base run speed.
  • Added more horizontal velocity for wall jumping.
  • Your vertical velocity is now clamped above a certain amount while wall running to prevent falling ridiculously fast.
  • More freedom! Weapons are no longer in primary, secondary, and tertiary pools. You can now assign weapons to slot 1, 2, or 3. Three melee weapons, three grenades, three guns, a mix, whatever you want.
  • Fixed bullets becoming "stuck" in mid-air in certain situations such as when extremely close to a force shield.

 17 comments

Publish 357

 November 10, 2011, 09:29:18 pm by JetBoom
NoXiousNet in general
  • You can now change the text on the loading screen with Silver only. It costs 50,000 Silver to do so.
  • You can now use the /enterlottery command to enter in to the daily lottery. The lottery winner is displayed in global chat. The winner is picked every day at 9PM. It costs 2,000 Silver to enter and all winners are from the pot of entrance fees. 10% of the entrance fees are lost as a sink.
  • Added the AS:S Pirate award and bumper sticker for a 5 kill streak with the Grapple Hook in Awesome Strike.
  • Added the Smart AS:S Player award and bumper sticker for a 10 kill streak with the Smart Rifle in Awesome Strike.
  • Added the Bat Man award and bumper sticker for a 10 kill streak with the Shockwave Bat in Awesome Strike.
  • Added the voice mute punishment. Pretty self-explanatory. Used to mute 12 year olds, juke boxes, etc.
Zombie Survival
  • Added movement roll effect. Can be disabled in options.
  • A new crosshair has been added.
  • You can now create your own positions and angles for iron sights. Text files with the weapon name in the folder "ironsights". There's 6 numbers separated by spaces. They can be decimals. The numbers are x y z pitch yaw roll. For example, you can make a file called ironsights/weapon_zs_peashooter.txt with "-2 -2 1 0 0 90" as the contents. This is in the base gmod folder, not the data folder. Useful for people with custom view models.
  • Administrators can now pack up items they do not own.
  • Administrators can now remove nails they do not own without incurring a points penalty.
  • Added the Salesman honorable mention for the person who had the most items bought from their deployed arsenal crate by other players.
  • Added the Warehouse honorable mention for the person who had their Resupply Box used the most by other players.

 49 comments

Publish 356

 November 06, 2011, 01:43:09 am by JetBoom
NoXiousNet in general
  • Player votes are now raised to the 4/5 power before having bonus multipliers applied to them. This normalizes votes and makes it so players can't completely dominate voting.
Zombie Survival
  • Reworked the way points are distributed. You now receive points by straight damage done. Damage for more than the zombie's health doesn't count. Damage done to zombies who have been healed by gas in the last 2 seconds also doesn't count unless it's a kill shot. Points will be given to you when you kill a zombie, you assist in killing a zombie, or 3 seconds after you stop damaging zombies. 60 damage is 1 point.
  • Resupply Boxes now display their name in green if you can currently receive more supplies or red if you can't.
  • Fast zombies no longer damage humans with their lunge attack but still apply a bit of knock back.
  • Zombies now get a slow down when landing on the ground like humans do except for headcrabs and fast zombies.
  • Heavy melee weapons now knock back zombies.
  • Zombie melee now knocks humans back a little bit.
  • Zombies now only slow down humans on hit if the hit is very powerful (poison zombie) or they're a ghoul.
  • Zombies now respawn in 2 seconds instead of 3 seconds.
  • Humans can no longer remove another person's nail if they would go in to negative scores by doing it.
Awesome Strike: Source
  • Added ping compensation for physical bullet weapons which should make them work the same for any ping. Bullets will now start out a ping time ahead of the shooter and process the first frame immediately.
  • Added a velocity clamp to dodge canceling. You can now only go 150% faster than your walk speed.
  • Players can now sprint forward-left and forward-right instead of just straight forward.
  • Changed the screen effect for blink to be less disorienting.
  • The Rail Gun is now charged by holding left click instead of pressing right click to toggle charging on or off. You can still use right click to charge if you prefer.
  • Releasing shift will no longer stop you from sprinting but you can still hold it down to make it so you always sprint when allowed to.
  • The damage reduction while knocked down now only counts if you're on the ground.
  • Added the Shockwave Bat to the primary weapons pool. This is essentially an oversized bat that knocks people and other objects far away. Left click to do a wind up swing. Right click to do a lunging ground slam.
  • You can now control the speed of Awesome Rifle bullets while guiding them. Press forward to go faster or back to go slower.
  • Bouncing Awesome Rifle bullets no longer stops you from guiding it.
  • Increased Knife damage from 16 to 20.
  • Fixed players being able to join a team during the freeze time to be able to move around.
  • Completely reworked the defusal gametype. Each bomb planting site is now a capture zone. Stand in a zone to start the capture process for your team. The capture process will start only if there are more friendlies than enemies in the zone. This process lasts 15 seconds. The process will be aborted if no one from your team is alive and in the zone without spawn protection. A team will win the round if they hold all capture zones for 60 seconds. In order to keep the idea of "defusal", each zone has  bombs in them that are placed when the round starts. If terrorists capture a zone then it arms the bomb ("Bomb has been planted!"). If counter-terrorists capture a zone then it disarms the bomb ("Bomb has been defused!"). If terrorists hold all zones then all of the bombs begin ticking and they all explode if terrorists win. In order to keep it balanced on maps with spawn points closer or further from bomb sites, most de_ maps have had their spawn points replaced.
  • Added active skill: Air Hike. Every few moments you can perform a mid-air power dodge. Moving in a direction will make you jump in that direction. Holding no direction will make you go backwards.
  • Added model decoration to the Awesome Rifle.
  • Bullets now have a custom hit effect.
  • Improved bullet visuals.
  • Added effect for wall jumping.
Super Mario Boxes
  • Fixed powerups and weapons not working.

 Only match today paired Team Fuc and Blue Collar against each other in a battle for Loser Bracket advancement. Gazriel had to replace Kawaiifish during the second round and I served as ringer for Team Fuc who were missing a player. After some complication in the CTF round both teams opted for two rounds of Skystep, which Blue Collar ultimately won. Congratulations to our winners.

First round in CS_Central.
http://livestre.am/17bRT

Halfway through the match we had to switch streamers.
http://livestre.am/17cBt

We had four new teams enter the tournament today and two enter the losing bracket. 14 teams have entered so far and a few more are looking to join before bracket one is over.

The first match, Team Anal Cunt vs. Red Rocketeers was a complete steam roll. TAC took both de_ and cs_. By the end we had TAC playing with their food.

The second match, The Bro Squad vs. The Asses was pretty interesting. The Asses ultimately won but de_ was a close call. We had our commentator, Kenny sub in as well as a player who never even connected to a NoXiousNet server before (and he's good!). With practice we might see them shoot up the losers bracket.

We have videos available for those who missed the live coverage:
http://www.livestream.com/jetboom/video?clipId=pla_210e46aa-d673-4414-a7b6-96e0a5ff6704

http://www.livestream.com/jetboom/video?clipId=pla_ff83b1eb-c890-4072-bb7b-fa621e8b2de9

Check out this Sunday's tournament matches or join yourself. Bracket 1 is still growing!
http://www.noxiousnet.com/forums/index.php?topic=14862.0